Hi Nicole,
There are two types of sources that are implemented in k-Wave. Pressure sources correspond to the injection of mass and act as monopoles. Velocity sources correspond to the injection of force and act as dipoles. Sources you see in the real world will generally be one of these. However, real-world sources often also include some kind of reflective or absorbing backing that causes the waves to only be emitted in one direction. To model this behaviour, you could also include this backing into your simulation. For a plane wave, another option would be to set both the velocity and pressure field so the wave only travels in one direction. Alternatively (and perhaps the best option in practice), you could just place your source near the edge of the domain and not worry about the wave that travels in the opposite direction.
Hope that helps,
Brad.